VR Escape Room
For the purpose of measuring approach avoidance a virtual reality escape room has been developed. Participants will enter this escape room 3 times, each time finding different clues (numerical codes) to unlock the room. The room is fully interactive. Participants are able to grab and carry items, open closets and turn on/off lights.
During the first time, nothing of note happens. The second time, however, a negative, startling stimulus is experienced at a certain spot in the room. An audio cue is heard when participants approach the location of the stimulus.
During the third visit to the escape room, the audio cue is still present, but the stimulus won’t trigger.
The virtual reality simulation records the participant’s movements, viewing direction and time spent in each portion of the room.